OUR TEAM



Bug testing, fixing, and asking question. A QA’s job is to play builds and prototypes of the game before it is released to the public. It takes a special person to sit there, play a game more times than you can count, find problems with it, report on them, and then play again to test more problems and fixes that were just made, and still come out with a smile on their face. Meet the QA team, and be sure to think of them when you are having fun with the game!




Eric Campbell
Position: Quality Assurance Tester
Major: Electronic Game Design




Glen Cooney
Position: QA Tester
Major: Game Design
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My name is Glen Cooney, I’m 22 years old and I am a QA tester for the game BREAKAWAY. I have always been a critical person, particularly when working on collaborative, creative projects. My highest concern has always been that any game that my name goes on is polished and meets a high standard of excellence. In my capacity as a QA tester, this is exactly the focus of my job. Not only am I tasked with ensuring the technical stability of the game, but also the effectiveness of the narrative and gameplay in attracting and persuading our target audience.


Serious games have always been interesting me since I had the opportunity to work on the CIMIT RIPS project a few years ago. It is a genre that has tremendous potential, but in my opinion has yet to reach the quality of its mainstream counterparts. I’m hoping to do my part to help the EMC change this trend, and to bring a new generation of serious games to the masses, ones that can stand side by side with 'normal' games as equals, and thus have the power to change the world.



Alex Holcomb
Position: Quality Assurance Tester
Major: Computer Information Technology




Matt Jordan
Position: Quality Assurance Tester
Major: Electronic Game Design




Eric Kilbride
Position: QA Tester
Major: Game Design
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I started out working at the EMC as a lab monitor, but wanted to do something more. Ray offered me a position on the UN game and I couldn't resist. I've been implementing scripts into XML files for the game to run. In layman's terms, I turn the writer's story into in-game dialogue.


I love the idea of tackling real-world problems with the most effective teaching tools known to man, computer games. No other medium requires the user to constantly learn different control schemes, adapt to the pace and rules of the current task, and pay attention to what decisions are meaningful. It's an appropriate metaphor for learning the correct way to tackle the world, with so many possible courses of action and only a few that will make everyone happy. When the world is a safer and happier place for women, I'll know I did my part!



Karl Markis
Position: Quality Assurance Lead
Major: Electronic Game Design




Dan Merrill
Position: Quality Assurance Tester
Major: Electronic Game Design




Joel Pelletier
Position: Quality Assurance Tester
Major: Electronic Game Design




Alison Seffels
Position: Quality Assurance Lead
Major: Electronic Game Design




Alexander Beauchesne
Position: Quality Assurance Tester
Major: Game Programming




Alex Holcomb
Position: Quality Assurance Tester
Major: Computer & Information Technology




Brent Patenaude
Position: Quality Assurance Tester
Major: Game Design




Daniel Mclean
Position: Quality Assurance Tester
Major: Game Programming




Eric Kilbride
Position: Quality Assurance Tester
Major: Game Design




Ethan Akey
Position: Quality Assurance Tester
Major: Game Design




Evan Schipellite
Position: Quality Assurance Tester
Major: Game Programming




Karl Markis
Position: Quality Assurance Lead
Major: Game Design




Matthew Jordan
Position: Quality Assurance Tester
Major: Game Design




Matthew Naples
Position: Quality Assurance Tester
Major: Game Design




Philip Holland
Position: Quality Assurance Tester
Major: Game Design




Robert Ashcraft
Position: Quality Assurance Tester
Major: Game Design




Steven Cannon
Position: Quality Assurance Tester
Major: Game Design