OUR TEAM



An artist's responsibility is much more than drawing a simple picture. The artist uses their talents to develop unique, imaginative characters, settings, and an overall look to the game. These are some of the talented artists behind BREAKAWAY. Check them out!




Mike Ackerman
Position: Art Lead
Major: Game Art and Animation




Husam Al-Ziab
Position: 3D Artist
Major: Game Art and Animation




Dayna Comeau
Position: 2D & Storyboarding Artist
Major: Game Art and Animation




Brittney Farrell
Position: 2D & Storyboarding Artist
Major: Graphic Design




Desiree Fernandes
Position: Art Lead
Major: Game Art and Animation




Ben Gerowe
Position: 3D Artist
Major: Game Art and Animation




Dan Hart
Position: 3D Artist
Major: Game Art and Animation




Ethan Hiley
Position: 3D Artist
Major: Game Art and Animation




Wesley Knee
Position: Art Lead
Major: Game Art and Animation




Andrew Lee
Position: 3D Artist
Major: Game Art and Animation




Nick Malutama
Position: Artist
Major: Art & Animation
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Where do I start? I’ve been involved with the UN project for about a year and half. I was brought in at an early stage and since then I have enjoyed working as a character and concept art artist. I have also contributed to the visual style of the game as well as the pipeline.


BREAKAWAY deals with issues I’ve witnessed many times in my life and I am proud to be working on such an unique and important project. The Artist in me has found a sense of purpose in this project and as an African I have found reassurance knowing there are people that care and want to work toward helping and improving other people’s lives.


One of the most rewarding moments for me on this project was the 3D creation, conceptualization and modeling of some of the characters you will be encountering within the game. My attempt was to breathe life and personality into them while staying true to what the writers had envisioned. I hope you will enjoy the game.



Chris Matuszek
Position: Art Lead
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My name is Chris Matuszek, I’m 22 years old and I was part of this game’s Art team. The time I spent working on BREAKAWAY in the summer of 2009 (and a little of the winter) was amazing. Every day I got to work with organized and motivated individuals that had a clear goal in mind. While the majority of my time on the project was during pre-production, it was still very important in developing the artistic direction of the game.


We made several huge art transitions in pre-production. We went through many different character design customizations and we also went from a third person game to a first person game. Using data from our tests around the world, the art team identified the major issues we would have to face in production, rationalized them, and figured out a way that part time student employees could develop a full game in a limited amount of time. I am very happy with the result.


I'd like to thank the production company, the Emergent Media Center, for all of the opportunities and support they have provided. Working on this game was a truly phenomenal experience.




Brandon Phoenix
Position: Character/Technical Artist
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My name is Brandon Phoenix, I’m 20 years old, and I was part of BREAKAWAY’s art team since May of 2009. I filled the role of a character artist and technical artist for the game while on the project. I am most proud of my work with the characters in the game. It's a lot of fun, and very rewarding work to be able to breathe life into the people described in the script. We've worked really hard to make them unique and interesting, and I think it paid off.




Alex Schwartz
Position: Artist
Major: Game Art and Animation




Keith Tatarczuk
Position: Character Artist
Major: Art & Animation
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I’ve been with this project from the beginning, from when we were working out of a “shed�? of a building with 3 computers the summer of my freshman year of college. I’ve been a researcher, a QA tester, Concept artist, Environment Artist and now Character Artist. I’ve watched the project grow from a fledgling of a design run by a couple of starting out managers and a few eager college students, to a monster of a project employing over 60 people at the Emergent Media Center (EMC) alone. I was with the project when we started out, traveling to Cape town, South Africa to start our journey to tackle an issue few of us understood but all of us would grow to know. For me the project feels like a life time of involvement. I’ve watched it go through I don’t know how many iterations, different art styles, different game play, different stories and different people.


I’ve gotten to know many great people as they went through the project. New people came, others left, but the project grew and flourished. We’ve had guests from all around the world, from all different fields, helping every step of the way. This project has been the life of the EMC for going on 2 years now. It’s been my life for a year and a half of that, and all I can say is it’s been a pleasure. A pleasure and an experience I will never again replicate.


It all started with the trip to South Africa. The people, the culture, it was all so different than what we expected. The reality was an eye opener, and I know it changed me for the better. The entire project has made me stronger, and truly shown me a beautiful world I never saw. But in that beauty I have seen blemishes, blemishes we are all trying to show to the rest of the world.


I can’t say any one thing that has been important to me through this project. There has been nothing about it that hasn’t been. From the day I was called up on the phone while waiting in the rain and told that I was on the project, my life has been tied to the efforts of all those at the EMC. The project has taken me through the stress of interviews, the thrill of travel. I’ve seen things that were before nothing but scenes in movies to me, and now are part of my life. I’ve been involved in a game designed from top to bottom three times over and been involved in almost every possible aspect of art in a game. Everything I say won’t begin to describe what I have learned, the experience, both professionally and personally that has been given to me.


All I can say is that it has changed who I am, and if I could go back an do it again, I would ask only to be more involved, and change nothing else.



Emilie Rodgers
Position: Lead Storyboard Artist
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My name is Emilie Rodgers, I'm 20, and I've been working on the UN project for about two months. I was hired as the Lead Storyboard artists to translate the writer's scripts into visual scenes and character poses for the 3D animators. I was attracted to the position because I've always wanted to be a storyboard artist; I enjoy telling stories and showing emotion through comic book-like mediums. The most rewarding part, for me, of working on this project, albeit only for a short time, has been seeing the reactions of the writers every time I finish a sketch of a scene and they see their work coming to life.




Deanna Vaida
Position: Art Lead
Major: Game Art and Animation



Allyson Baker
Position: Artist
Major: Graphic Design & Digital Media


Austin Brkich
Position: Artist
Major: Game Art and Animation


Benjamin Gerowe
Position: Artist
Major: Game Art and Animation


Daniel Peavey
Position: Artist
Major: Game Art and Animation


Daniel Quinn
Position: Artist
Major: Game Art and Animation


Deanna Vaida
Position: Artist
Major: Game Art and Animation


Desiree Fernandes
Position: Artist
Major: Game Art and Animation


Ethan Hiley
Position: Artist
Major: Game Art and Animation


Justin Kimball
Position: Artist
Major: Game Art and Animation


Keith Tatarczuk
Position: Artist
Major: Game Art and Animation


Mike Butcher
Position: Artist
Major: Game Art and Animation


Mollie Coons
Position: Artist
Major: Graphic Design & Digital Media


Ryan McSweeney
Position: Artist
Major: Game Art and Animation


Taylor Bjorndahl
Position: Artist
Major: Game Art and Animation


Xanth Veilleux
Position: Artist
Major: Game Art and Animation